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Devlog
Out of Early Access!
November 02, 2024
by
rtc_ocggd
This game is officially out of Early Access, though it might have some bugs and there are like one or two features that have not been fully implemented yet. There are still some minor cosmetic things...
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Major Fixes Devlog 11
October 13, 2024
by
rtc_ocggd
This most recent build is important because I got rid of the three AI generated images I used - I replaced them with my own not as good looking Gimp drawings ... this doesn't affect anything in gamepl...
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Major Fixes Devlog 10
May 03, 2024
by
rtc_ocggd
This is a major update because I fixed many things! Spells are strong enough to be useful and the Spellsword is now playable. Some AIs that didn't cast spells before now will, including both Sir Georg...
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Bug Fixes Devlog 09
April 09, 2024
by
rtc_ocggd
This update is important because I finally fixed the items - rods, scrolls, and orbs should now be mostly usable. I know there is a certain amount of polishing that still needs to be done (like for sp...
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Bug Fixes Devlog 08
March 31, 2024
by
rtc_ocggd
The first two dungeons seem to be pretty bug free, having played through them without skipping to the end of battles. These dungeons are pretty well balanced as well. Still have to fix a few things, a...
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Bug Fixes Devlog 07
March 11, 2024
by
rtc_ocggd
There was a game breaking problem with the "Undead" AI that caused it to loop infinitely. I think this is fixed. There was another game breaking bug I fixed and a few minor/cosmetic issues I fixed. __...
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Bug Fixes Devlog 05 (major)
March 04, 2024
by
rtc_ocggd
Fixed buffs not working properly in general because I forgot to call the function that resets the party members' states between combats - this also fixes beast form (before you could only ever use it...
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Bug Fixes Devlog 04
March 04, 2024
by
rtc_ocggd
Major fixes. Respawning hopefully works correctly now, and the flashing icons won't get messed up in later combats if characters die. The action select buttons should work better, sometimes the cursor...
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Bug Fixes Devlog 03
December 14, 2023
by
rtc_ocggd
I just finished finals and so I had some extra time. I fixed one major bug and a few minor ones. The main fix is that Sir George will not try to attack "the Empty" in the top left corner of the map du...
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Wander Button and Character Menus
August 12, 2023
by
rtc_ocggd
My friend has been helping me test the game. Apparently the Wander button can lead your game to freeze on the Victory screen. This should not be too hard to fix - also, the Wander button is just inten...
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Compiled in Java 20
August 04, 2023
by
rtc_ocggd
Apparently this game would only run in Java 17, or at least not with Java 20. So I installed JDK 20 and this build was compiled with JDK 20. Hopefully it will work if you download it. I think I have j...
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Bug Fixes Devlog 02
July 16, 2023
by
rtc_ocggd
In the last few days I fixed a lot of bugs, hopefully I didn't introduce any! The Spellsword should be relatively playable now. Summon spells appear to work as intended and the Spellsword now gains ma...
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Bug Fixes Devlog 01
July 14, 2023
by
rtc_ocggd
There are some problems with summoning spells. I am in the process of fixing them. So, you might want to avoid those spells if playing the spellsword but also it could crash the game if you fight agai...
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Java Version Issues
July 14, 2023
by
rtc_ocggd
If you have a 32 bit version of Java you might run into a problem where you don't have enough contiguous memory space to allocate when you try to run the batch file. You can fix this by downloading th...
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